Saturday, May 17, 2014

Catching Monsters

There are three keys to catching monsters successfully in Tiny Dice Dungeons:
1. Upgrade your monster catcher as high as you can
2. Remember to keep crafting capture dice for your adventurer and monsters in your party
3. Bring a monster than can do predictable, low amounts of damage

The first two keys are pretty self- explanatory: A high level monster catcher gives you a higher chance of subduing the monster, and having a lot of capture dice will make it more likely that you will actually catch the monster.

You'll find that as you get into the upper levels and get better dice and items, you'll be doing a lot more damage. You'll find that rolling a 3 or 4 may actually result in a total of 20 damage. This can be a big problem when trying to catch monsters, because if you aren't careful you'll over- roll. Whenever I go into a level where I'm trying to catch a particular monster, I bring my Buzzo which has a >2 dice, a normal 1x attack dice, a health dice, and another normal 1x attack dice. I also take off all the items he has. By doing so, I end up doing the least possible damage and I know exactly how much damage I'll do.

When I'm trying to catch a monster, I'll usually bring its health down to under 100 with my adventurer, then use one of my slightly weaker monsters to bring it down to around 30 health, give or take 10 points or so. After this, it's extremely easy to roll the numbers I need with Buzzo to subdue the monster. In fact, if you have the +7 monster catcher upgrade, you are guarantee to subdue the monster!

Here are a couple useful tips that will assist you in catching monsters:
-A super, mega, etc. version of a monster requires twice the capture dice to catch as the original. For example, if it takes 60 to capture a Moozor, it'll take 120 to capture a Mega Moozor
-Always use common shards to build your capture dice as these are the most common
-There is an upgrade you can buy in the PVP arena that lowers the price of the monster catcher slightly
-Remember that certain elements do double damage to elements they are strong against and half damage to those they are weak against. Using a monster weak against the monster you are trying to catch can make it a lot easier to roll the required number
-Poison damage cannot be used to catch the monster. For example, if you are trying to catch a monster with 100 HP, even if you do exactly 100 points of poison damage you will kill it, not capture it

What Monsters Should I Catch?

Personally I have found that the strongest monsters are: Finless Shark, Hoggly, Reigndolf, Eggburenejal, Great Dragon, and Capy. There are other strong ones too, these just start out with good dice and get some other good ones from leveling up. These monsters are all available later in the game though, and require quite a bit of capture dice to catch. At the beginning of the game, just try to pick monsters you like and stick with them, and continue to level them up.

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